Curriculum Development for Game-Based Learning: Best Practices - Garmin Express

Curriculum Development for Game-Based Learning: Best Practices

Introduction

Game-based learning (GBL) is an innovative approach to teaching and learning that has been gaining traction in recent years. GBL is a form of educational technology that uses interactive games to engage students in learning. It has been used in a variety of educational settings, from elementary school classrooms to corporate training programs. GBL has been shown to be an effective way to engage students in learning, as well as to improve their academic performance.

However, in order for GBL to be successful, it must be implemented properly. This means that educators must have a clear understanding of the best practices for curriculum development for GBL. This article will discuss the best practices for curriculum development for GBL, including the importance of setting clear objectives, designing engaging activities, and assessing student learning.

The Importance of Setting Clear Objectives

The first step in developing a successful GBL curriculum is to set clear objectives. This means that educators must have a clear understanding of what they want students to learn and be able to do as a result of the GBL activities. This will help to ensure that the activities are designed in a way that will help students to achieve the desired learning outcomes.

In addition, setting clear objectives will help to ensure that the GBL activities are aligned with the overall curriculum. This will help to ensure that the GBL activities are not only engaging, but also that they are helping students to meet the learning goals of the course.

Designing Engaging Activities

Once the objectives have been set, the next step is to design engaging activities that will help students to meet the objectives. This means that educators must think carefully about the types of activities that will be most effective for their students. For example, some students may respond better to activities that involve problem-solving, while others may respond better to activities that involve collaboration.

In addition, educators should also consider the types of games that will be most effective for their students. For example, some students may respond better to games that involve virtual reality, while others may respond better to games that involve more traditional gaming elements.

Assessing Student Learning

Finally, it is important to assess student learning in order to ensure that the GBL activities are helping students to meet the objectives. This can be done through a variety of methods, such as pre- and post-tests, surveys, and interviews.

By assessing student learning, educators can determine whether or not the GBL activities are helping students to meet the objectives. This will also help to identify areas where the GBL activities may need to be adjusted in order to better meet the objectives.

Conclusion

In conclusion, curriculum development for GBL is an important part of ensuring that GBL activities are effective and engaging for students. Educators must set clear objectives, design engaging activities, and assess student learning in order to ensure that the GBL activities are helping students to meet the objectives. By following these best practices, educators can ensure that their GBL activities are successful and that their students are learning.